#steam

240 posts · Last used 7h

Replying to
#BostonWeekend Sat ART/BIKES up in #Lowell is the annual #KineticSculpture race - #HumanPowered vehicles navigate streets, water, and muck in an absolute spectacle of an event. I'm at #FluffFestival otherwise thats where I'd be, if you like #art or you like #bikes or you've got kids thinking about #STEAM careers - go. https://www.lowellkinetic.com #LKSR #LowellMA #LowellKinetic #STEM #FIRST #Robotics #HPV #bikeTooter #BurningMan #Massachusetts
3
1
2
0
欧服历险记 成就解锁:对面在Hack我们家的FOB,还封了烟,直接一手混烟除颤器电死两个敌人,获得成就“请勿复苏”:使用除颤器电击击杀一名敌方玩家 打野地迫击炮也打爽了,在野地里搭建迫击炮轰炸对面FOB区域,打10炮左右就换一个地方,整局建了大概20门迫击炮,干掉了两辆复活车,若干载具建筑和27个人头,拿到全场现金第一了 #warDogs #steam
1
0
2
0
Let's conduct a #Stalker2 2.0.5 (#UnrealEngine 5.5?) experiment. I've just started #Steam, after ~10 h, and immediately, i get a 3.4gig #Shader pre-cache update. And another 1.5gig on top. I'd bet, when i start the game, it's gonna compile shaders, regardless. We'll see; i'll start a stopwatch - twice, launching the game with pre-cache vs. self-compiled/hot cache. Edit: +2 pics, all right, if it's not a content update, you "lose" only ~40 seconds on #Vulcan processing.
2
2
0
0